Additional Rules:
1. Each robot must be fully autonomous, i.e., no communication to an external computer or human operator.
2. Robots may not fly (e.g., no drones), but jumping is allowed.
3. The maximum size of a robot in its start configuration is 12" by 12" by 18'' (vertical). After a match starts, a
robot may exceed these dimensions.
4. A robot which, as determined by the judges, intentionally damages the playing field in any fashion will be
disqualified immediately. This includes leaving any “trail of bread crumbs, “ or mark its path in any way. Once
a robot is disqualified, the robot shall not be permitted to engage in any additional matches. Pushing on
obstacles is allowed.
5. At any point during a match, a team can decide to restart their robot from the start square, but the clock will
continue to run. If the robot has retrieved the flag, the flag will be returned to its original location. The robot
must be restarted with the same program being run.
6. Robots may NOT be reprogrammed or physically modified between matches. The robot must run the same
program when restarted during a match, but any knowledge about the grid-world obtained before it was restarted
can be retained. The only allowed repair is changing batteries or those necessary to return a robot its original
configuration, and these must not result in a delay of the competition.
7. Before the competition starts, all robots must be checked in and be left with the judges. (Remote teams should
have a faculty member to act as a local judge.)
8. Matches are started using the following sequence of events:
a. the judge positions the obstacles (or instructs remote teams where to position obstacles)
b. the team positions their robots such that at least one wheel is touching the start square.
c. the judges says “Ready, Set, Go”
d. the team start their robots immediately after the judge says “Go”
9. Any robot that violates the spirit of the contest rules, in the judgment of the organizers, will be eliminated from
competition. All decisions by the judges are final!
10. An enlarged picture of the flag is shown below. Flags are constructed from three lego pieces and a steel washer:
• gray Technic Gear 40-teeth, part #: 4285634 (or 3649)
• gray Technic Crown Gear 24-teeth, part #: 4211434 (or 3650b)
• black Technic Axle length 6, part #: 370626 (or 3706)
• 3/16” x 1” zinc plated, steel Fender washer (3/16” hole, 1” diameter washer)
Note: The washer will be free to move on the axle.
Questions about the rules can be emailed to